You need not use the circle to teleport when you cast the spell in this way. You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You can commit a new sigil sequence to memory after studying it for 1 minute. You can learn additional sigil sequences during your adventures. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. Each such circle includes a unique sigil sequence – a string of magical runes arranged in a particular pattern. Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. c) For voluntary targets, you can teleport them to spaces where they cant stand (so, into thin, for example). If the tree that the caster is in dies with the caster inside, the caster dies as well.Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes)Īs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.Ī shimmering portal opens within the circle you drew and remains open until the end of your next turn. a) Yes, you can teleport vertically b) You can only teleport an involuntary target into a space it can 'stand' (so, you can teleport a flying creature from one 'air' space to another), but not a non-flying creature into the air and. If the destination plant is dead, the caster does not move from the entrance plant, but they must leave that plant within 24 hours. There is a 20% chance (-1%/level) for error with the spell, causing it to transport the caster to some other plant within 1d100 miles of the destination. The destination plant must be familiar to the caster, but the caster can also name a general distance and direction and the spell will find a destination plant near the location for arrival. The caster of this spell can teleport between two living large plants. The range of the teleportation varies based on the type of tree the caster is entering and exiting. If the caster is in the tree when it is chopped or burned down, the caster dies along with the tree. The caster can remain in the recieving three for up to 1 round/level, or they can remain in the original tree if there is no recieving tree for them. I wouldn't consider a person a destination, their location would be a destination. The object you use to aid the spell must have come FROM the location in the last 6 months. The caster enters the target, and emerges from another living tree big enough for the caster to pass through in range. The target of teleportation must be a destination known to you. The tree touched in the casting of this spell becomes a portal to another tree of the same type somewhere else. The spell can be used only once per day.ĭebuted in the Player's Handbook as a druid spell. If the caster desires, they can stay in the plant they enter instead of transporting from it, for up to 24 hours, observing everything around them with their own senses, and the plant's. There is a 20% chance that the spell has an error (as in teleportation), in which case, the caster emerges from some other species of plant, which might be far away from the destination desired. If the destination plant is not alive, the spell fails, and the caster emerges from the plant they entered on their next turn. The caster travels from one plant to any other plant that the caster is familiar with (seen or heard about). Various species of trees have an effect on the range as follows: The tree must be alive, and be large enough to hold the caster, and if there's not a tree of the same species in range, the caster then emerges from the tree through which they intended to pass. The caster travels from one tree to another of the same species within 48". The spell first appeared in Supplement 3: Eldritch Wizardry, for the druid.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |